So far, the 2D and puzzle-based levels are the highlights. There are some issues with the camera though, as it is only locked to one of three positions. It makes some of the jumps hard to judge, and most of them are over very open pits. The respawn system is pretty generous as to where it puts you if you missed the jump, but in some levels it becomes frustrating to grab those extra gems or coins when you miss the last leap and have to repeat the sequence all over again.
There are only 99 clovers to collect throughout the game, and while I have only scratched the surface, it is nice to be jumping and collecting coins instead of shooting my way to my goals.
This post originally appeared on RoguesPortal.com.