There are two other mechanics added to the actual fighting part of the game to help new players tackle what seems like a daunting and complex fighter. By pressing light punch six to eight times in succession, characters will start what is known as an Auto Combo. This is usually a quick 10-15 hit combo that launches your opponent into the air and back down again, without all of the complication of memorizing and executing a complex string of moves. The second addition is that of Easy Hypers, which lets players perform a hyper combo by simply hitting both heavy attack buttons at once. I did end up testing this system with a friend who is not very into fighting games, and we found an enjoyable time for both of us. Neither one of us came out on top more than the other.
There are some weird characterization choices, especially on the Marvel side of things, but most of these moments are over before you really have a chance to digest that it is Captain America opting to free Thanos, not Iron Man. Two DLC characters, Black Panther and Monster Hunter, are even featured in story mode cutscenes for... some reason?
Unless you are a super fan, wait for all of the DLC to be released before buying Marvel VS Capcom Infinite. The roster as it stands is fine, but there are only 5 new characters as of now. The 2017 DLC list has been revealed, so hopefully that means there will be 2018 DLC in the future too. That will only expand the roster further. As it stands, Marvel VS Capcom Infinite is a great time, but it still feels incomplete because of its thin roster and glaring technical issues.
This review originally appeared on RoguesPortal.com.