Jul 6, 2015

Musings in the desert, Fallout: New Vegas

So I am very late to this party, but I am trying my best to contain my hype for Fallout 4 in productive ways, and I am so glad I did. Thanks to Steam this game is finally getting crossed off my endlessly growing bucket list. Rather than talk about this game like I normally would, I want to prattle off some thoughts about the great changes it has made from Fallout 3, and muse on what I hope will be included in Fallout 4.

Factions - The NCR and Ceaser's Legion are the two main players in the Mojave, but each little settlement has it's own reputation meter. This is definitely something that needs to be implemented in Fallout 4. Having this option present makes the player feel less invincible like the 'child of destiny' story present in Fallout 3. Each town representing itself just adds to the immersion of the game, because word will get around if you kill a wandering band of mercenaries, but also if you decide to ran sack a merchant's house. This allows for true consequence instead of the normally binary illusion of choice games present.

Weapon Mods - I have yet to mod a weapon myself, because of my lack of finding blueprints, but I have ran across weapons that have mods on them, and what a joy they bring. Variety is truly the spice of life, and it makes the game have more of a Dungeons and Dragons feel to me. Ash truly spoke words of wisdom when he spoke of his Boomstick. Luckily, Bethesda already seems to have this covered in spades based on what was shown at E3 this year. And it is going to apply to armor as well!

Companions - This plays into the faction side of things, but each individual companion you have has an alignment towards each faction as well, which limits where you can go with them. Just because you might have everything looking pretty with the Great Khan's doesn't mean you ally does. This expands possibilities expressed above even more! It is unknown if Fallout 4 will include a companion system as robust as the one presented in New Vegas beyond the dog shown in all the gameplay and trailers, but I still have my fingers crossed.

Hardcore Mode - I have only played about 2 hours of Hardcore mode, and damn does it suck in the best of ways. I find myself playing smarter on Hardcore, and in turn it makes me a better player on regular mode. I am more aware of my surroundings, rely less on a single weapon, and generally am terrified to move at the brisk pace I normally play at. It expands the experience for sure, and when you finally do clear an abandoned vault the sense of accomplishment is far greater than most other gaming experiences. However given the fact that Obsidian developed New Vegas and not Bethesda, I feel like this is the one item that won't make the transition to Fallout 4. Thankfully, mods will be available on all platforms, so I am sure the community will rally to include this feature themselves shortly after launch.

That's all for now. See you in the Wasteland.